Tue. Jul 21st, 2026

The introduction of microtrading into the full-price game is absolutely one of the most “high-yielding” producers. Since Assassin Letter 3, almost every Assassin Letter game has sold to the player additional “time-saving packages”, which contain various items such as armour suits, upgrade points, high-grade weapons, etc. The next Operation Ghosts will also sound filled with these things, according to Bea’s habits.

Jubbie rarely publishes a game that is not full of microtrading, be it single or multiplayer. From a player’s point of view, there is a small trade in a buy-out game, which is nothing more than a businessman’s in-kind instinct to make more money on the basis that the player has already paid $70 (perhaps up to $80 soon). Despite the fact that the vast majority of players resent the micro-trading in the game, she believes that it is all for the better.

His CEO Yves Guillermomot explained to investors in his latest financial report on Phoebe ProvinceI don’t know. In all of its games, add micro-trading, “making players more fun to experience, because they can “personalize their roles or move forward faster”.He then quickly stressed, however, that these microtradings were “always optional”.

If she was talking about online service games, it might not cause the player to bounce back so hard, but she was talking about a “full-price buy-out game”. “How bad is the system?” A user in Steam’s discussion area posted a disturbing message, “I can’t stand the factory’s crazy micro-trading.”

“It is incomprehensible that she has put disgusting micro-trading systems into all 3A games.” A Reddit hottie that has received more than 2,000 praises is so sarcastic that, “It is no exaggeration to say that every 3A game they have launched in the last decade has become a deformed product of greed, money and replicating water lines.”

Although the player has a bad resonance, it does not in any way affect the “silence of years” in his world. In the financial paper, she maintains that “with the strong growth of digital business in recent years, she has succeeded in transforming the economic model”. From the point of view of the player community, it is possible that the words of Phoebe are more or less mixed with a little bit of self-deception.

“Takes a long-term and sustainable profit-making and user- sticky policy that respects the player experience. The basic principle for the development of full-price buy-out games is that players enjoy the game in its entirety without extra fees. It’s always an option to give players a more interesting experience by allowing them to personalize their roles or move forward faster.

He also showed a responsible attitude. The company claims that it has “established a work-research profit model and associated risks” in order “to deepen its understanding of profitability, with a focus on identifying the ways in which it may be considered to be manipulative or non-transparent. Because of the complexity, sensitivity and strategic nature of the subject, the Group decided not to disclose further details on the guidelines, practice options and recommendations.”

But she also emphasized: “The safety and well-being of players is our top priority, and we do our utmost to protect their data, to provide a safe and pleasant playing environment and to ensure responsible profit-making mechanisms. The Group is committed to a fair and transparent approach to game profitability, providing interesting, visible and immersive game experiences while ensuring the safety and well-being of players.The Pro-Profit Strategy aims to enrich the game experience of players by balancing the two core pillars of free choice and equity in all types of games.It’s not like it’s the same thing.

Micro-trading content, which is constantly added by producers such as Nubian, EA and others, has been quelled by players. The introduction of pay shortcuts in narrative-driven games such as the Assassins article undermines the feeling of insinuation and is seen by players as “the corruption of the integrity of the game with money”. At the same time, the highly homogenized microtrade template reinforced its negative perception of the “flow line canning game”.

However, the Quixéa newspaper equates “the growth of digital business” with “the successful transformation of the economic model.”The essence is to service the single game by filling the traditional break-out-revenue ceiling through micro-trades such as skin, experience packs, resource packs, etc. This “self-proclaimed success” is a fault with the player’s scolding, making it look like a “public relations of self-expression”.